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A distributed team supporting multiple studios and pipelines worldwide.

Teams are assembled based on production needs, tooling, and schedule alignment.

Our Team

AAA Calibre Professionals

How We Build Teams

1
Teams are assembled based on project needs and pipeline compatibility
2
Senior leads oversee delivery and quality
3
Continuity is prioritized over constant rotation
4
Scaling is planned, not reactive
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Name
Title
Since
Location
Known For
1
James MacLeod
CEO / Creative Director
2019
Devon, UK
Always Making Coffee

James MacLeod

Founder of Vertpaint with experience at Digital Extremes and Rockstar Games, leading studio vision and delivery.

2
Graeme Palmer
Cheif Technology Officer
2022
Aberdeen, Scotland
Master Chief

Graeme Palmer

Experienced production leader overseeing delivery, team performance, and client outcomes across projects.

3
Sean Davies
Cheif Product Officer
2021
United Kingdom
Product Compass

Sean Davies

Hard surface artist with 11+ years in games, focused on high-quality sci-fi assets and pipeline improvement.

4
Hannah Bryant
Account Director
2021
Devon, UK
Mother of Vertpaint

Hannah Bryant

Business strategist driving client relationships, project success, and long-term partnerships.

5
Chanel Brown
Chief Communications Officer
2024
Tallinn, Estonia
One Woman Band

Chanel Brown

Communications lead shaping messaging, storytelling, and brand voice across Vertpaint projects.

6
Bart Polak
Brand Director
2020
Lublin, Poland
Sleepless Nights

Bart Polak

Creative director bridging design and production to ensure cohesive, high-quality project execution.

7
Joe Neville
Lead Artist
2025
Edinburgh, Scotland
Precision Engineer

Joe Neville

Character artist specialising in realistic anatomy, materials, and production-ready game assets.

8
Makhosethu Sibanda
Senior Character Artist
2022
Rotherham, UK
Dumbledore of Char. Art

Makhosethu Sibanda

Character artist specialising in realistic anatomy, materials, and production-ready assets for games.

9
Lukas Kutschera
Senior Character Artist
2023
Wiesbaden, Germany
ZBrush Master

Lukas Kutschera

Digital sculptor creating high-end characters and creatures with strong anatomy and form.

10
Ranjit Ghosh
Senior Character Artist
2025
West Bengal, India
Pixel Skin Surgeon

Ranjit Ghosh

Senior character artist with film and game experience, delivering high-quality assets and workflows.

11
Tobiasz Wisniewski
3D Artist
2024
United Kingdom
Form Finder

Tobiasz Wisniewski

3D artist producing cinematic and optimised models across a range of Vertpaint projects.

12
Christian Tammekand
Lead Material Artist
2024
Tallinn, Estonia
Ragnar Fanboy

Christian Tammekand

Technical artist specialising in tools, pipelines, and real-time production workflows.

13
Ioannis Stamatelis
Environment Artist
2025
Stuttgart, Germany
World Builder

Ioannis Stamatelis

Environment artist supporting asset creation and world-building workflows.

14
Ankita Dutta Mou
Junior Environment Artist
2025
Warsaw, Poland
Atmosphere Crafter

Ankita Dutta Mou

Junior environment artist supporting the creation of high-quality, production-ready game environments.

15
Nikita Gritsun
Environment Concept Artist
2026
United Kingdom

Nikita Gritsun

-

16
Aleksandrs Jerjomins
Senior Hard Surface Artist
2025
Bangkok, Thailand

Aleksandrs Jerjomins

Unreal Engine specialist building performant environments, tools, and real-time systems.

17
Jesus Orillan
Senior 3D Artist
2026
Berlin, Germany

Jesus Orillan

Senior Environment Artist passionate about crafting immersive game worlds, with a focus on storytelling through composition, light and detail.

18
Kyle Hall
3D Artist
2026
United Kingdom
Bloodborne fanatic

Kyle Hall

Versatile 3d Artist with a passion for sculpting and organics.

19
Aristeidis Chrysikopoulos
Senior Hard Surface Artist
2024
Athens, Greece
Greek Philosopher

Aristeidis Chrysikopoulos

Hard surface artist creating AAA environments, vehicles, and production-ready assets.

20
Javier Oquendo
Hard Surface 3D Artist
2024
Madrid, Spain
The Meshiah

Javier Oquendo

Hard surface artist focused on clean modelling, precision, and production-ready assets.

21
Sarah McCulloch
Senior Concept Artist
2026
United Kingdom
Astronautical Enthusiast

Sarah McCulloch

Is a Hard Surface and Concept Artist specialising in vehicles and industrial sci-fi environments with 12+ years in the industry.

22
Ari Targownik
Lead Illustrator
2026
United Kingdom
Brush Wielder

Ari Targownik

Illustrator focused on characters in sci-fi and fantasy settings.

23
Danny Chan
Senior Concept Artist
2026
United Kingdom
The Architect

Danny Chan

BAFTA-nominated & Senior Concept Artist designing all things hard-surface environments and props for world-building.

24
Petar Cakic
Senior Character Technical Artist
2024
Derby, UK
Character Systems Wizard

Petar Cakic

Character technical artist focused on rigging, shaders, and efficient production systems.

25
Luke Dickson
Lead Technical Artist
2026
Leicester, UK

Luke Dickson

Houdini artist focused on procedural workflows that remain flexible, directable, and artist-friendly.

26
Nick Pattas
VFX
2026
United Kingdom

Nick Pattas

Technical artist blending art and code to craft high-quality, optimized in-game VFX and shaders.

27
Nagaraju Kusuma
Animation Lead
2024
London, UK
Master of Motion

Nagaraju Kusuma

Animation lead delivering high-quality animation systems and direction across projects.

28
Klym Portasov
Animator
2026
Kyiv, Ukraine

Klym Portasov

Animator

29
John DellaRosa
Technical Animator
2026
São Paulo, Brazil

John DellaRosa

Technical Animator responsible for all things rigging in both in and outside engine.

30
Max Cutler
Designer
2025
United Kingdom

Max Cutler

Designer shaping gameplay systems and creative direction across projects.

31
Seth Cutler
Senior Level/Audio Designer
2024
United Kingdom
Worlds That Sound

Seth Cutler

Senior level and audio designer crafting player experience through gameplay and sound.

32
Luke Bazalgette
Lead Systems Designer
2026
Edinburgh, Scotland
Engine feature hacker and CRT Gaming Enthusiast

Luke Bazalgette

Lead Systems Designer for our premium co-development studio. Leading a team of fellow Designers of all disciplines. Working on exciting new IPs with industry veterans and top-tier developers.

33
Luke Botham
Senior Technical Designer
2026
United Kingdom
Knowledgeable about things, confused by everything else

Luke Botham

Blueprint nerd, hidden Unreal tickbox finder.

34
Andrea Pennati
Level Designer
2026
Milan, Italy

Andrea Pennati

Level Designer who loves building spaces that can enhance every aspect of the player experience.

35
Darrell Timms
Level Designer
2026
United Kingdom

Darrell Timms

-

36
Ben Macdonald
Gameplay Programmer
2024
Bath, England
The Sensei

Ben Macdonald

Gameplay programmer specialising in Unreal Engine systems and gameplay implementation.

37
Eliza Preston
Generalist Programmer
2025
Gateshead, UK
Code Swiss-Army

Eliza Preston

Generalist programmer supporting gameplay systems, tools, and technical development.

38
Owen Craig
Gameplay Programmer
2026
United Kingdom

Owen Craig

Generalist gameplay programmer focusing on Unreal Engine base systems and features.

39
Xuechi li
Senior Generalist Programmer
2025
London, UK
Hard Surface Authority

Xuechi li

A gameplay programmer specialising in AI and gameplay tooling. I like to find my mark through obstacles when it comes to technical problems in game development.

40
Gabe Rodrigues
Web Developer
2025
Brazil
WebFlow Wizard

Gabe Rodrigues

Web developer building responsive, interactive websites using modern tools and workflows.

41
Colin Chang
Senior Producer
2026
United Kingdom
Mr. Jira

Colin Chang

Producer who thrives off making world-class video games and working with teams that always strive for excellence.

42
Dave Chin
Experienced Talent Acquisition Specialist
2026
United Kingdom
Mustering the Rohirrim

Dave Chin

Bringing both operational insight and a real passion for building world-class teams to the table.

43
Lukasz Wisniewski
MD - CompWiz
2021
Devon, UK
Tech Wizard

Lukasz Wisniewski

Technical support specialist managing infrastructure, systems, and production reliability.

44
Chico Spans
Senior Vegetation Artist
2025
United Kingdom
Vegetable Lover

Chico Spans

Chico brings a lifelong passion for creativity to everything he touches. At Vertpaint, he stands out as a versatile 3D artist with a sharp eye for detail and a deep love for visual storytelling. Whether he’s building assets, shaping environments, or fine-tuning visual polish, Chico consistently delivers work that elevates our projects and turns heads.

45
James Smith
Senior Hard Surface Artist
2023
United Kingdom
Mr 007

James Smith

James is an exceptional Hard Surface Artist at Vertpaint, combining technical precision with artistic flair. With deep expertise in high- and low-poly modeling, UV mapping, and PBR texturing, he consistently delivers stunning, production-ready assets.

46
Oleg Koreyba
Senior Character and Creature Artist
2024
United Kingdom
Creature Architect

Oleg Koreyba

As a character artist at Vertpaint, Oleg Koreyba focuses on the fine details that define realism. From creating the heroine’s highly detailed hands for HUD close-ups to developing PBR textures, veins, and real-time card-based hair and fur for Gretchen, he combines scan data with sculpting and technical expertise. His work helps set the standard for the studio’s characters.

47
Francesco Artusato
Senior Character Artist
2025
United Kingdom
TBA

Francesco Artusato

Francesco is our vehicle concept specialist, bringing both creativity and technical skill to every design. He has a superb eye for blending striking visuals with practical functionality, turning ideas into high-quality, innovative concepts. His work consistently pushes boundaries while keeping form and function perfectly in balance.

48
Sonny Matthews
Senior Systems Designer
2026
United Kingdom
Soulslike Obsessive

Sonny Matthews

Sonny is a Senior Systems Designer specializing in 3Cs, Gameplay, and Combat Design. With deep expertise in Unreal Engine and Gameplay Ability System (GAS), he focuses on architecting and prototyping scalable gameplay frameworks that enable responsive and engaging combat systems.

49
Sorana Elena Corbu
Senior Vegetation Artist
2026
United Kingdom
Digital Botanist

Sorana Elena Corbu

Senior Vegetation and Environment artist focused on realistic foliage, photogrammetry, and optimized production pipelines.

50
Isak Jansson
Level Designer
2026
Sweden

Isak Jansson

-

51
Alberto Muñoz
Senior Animator
2026
Madrid, Spain
Keyframe warrior

Alberto Muñoz

Senior Gameplay animator with 7+ years of experience specializing in creature animation, combat, and locomotion. Focused on crafting animations that balance gameplay requirements with the project's artistic vision.

52
Raymond Chen
Senior Concept Artist
2026
Kuala Lumpur, Malaysia
Make jpegs

Raymond Chen

-

53
Borna Bekan
3D Artist
2026
Croatia

Borna Bekan

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