A distributed team supporting multiple studios and pipelines worldwide.
Teams are assembled based on production needs, tooling, and schedule alignment.
Our Team
AAA Calibre Professionals
How We Build Teams

James MacLeod
James has worked at some of the industries most successful studios, including Digital Extremes (Ontario, Canada) and Rockstar Games (Edinburgh, UK), before going on to found Vertpaint Ltd. in May 2019.

Bart Polak
Bart is a digital and graphic designer with more than ten years of experience. His versatile portfolio spans branding, UI/UX, and 3D design. He brings a research-based, psychologically informed approach to his work
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Chanel Brown
As a key voice for Vertpaint, Chanel Brown leads marketing and community strategy with creativity, energy, and a strong instinct for audience connection. From shaping campaign narratives to building vibrant Discord communities, she’s the driving force linking players to the worlds we help create.

Christian Tammekand
Christian is a Senior Material Artist with nearly a decade of experience in the gaming industry. He specialises in creating high-quality, realistic and visually striking materials that bring any game worlds to life. His expertise spans a wide range of textures and surfaces, ensuring every asset meets both the artistic and technical standard.
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Graeme Palmer
Graeme brings 14 years of experience at the highest levels of the AAA gaming industry, blending deep expertise in art, engineering, and programming. As CTO at Vertpaint, he leads technical vision across projects, bridging creative ambition with cutting-edge solutions. His multidisciplinary background ensures our teams deliver innovation with precision and polish.
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Aristeidis Chrysikopoulos
Aris is our Senior Hard Surface Artist, the mastermind behind the intricate models and detailed assets you see in our projects. With a sharp eye for detail and years of experience, he turns complex concepts into polished and realistic creations. Whether it’s environments or props, Aris’s work brings our worlds to life with precision and style.
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Ben Macdonald
Ben is a gameplay programmer with a First-Class Computer Science degree from Swansea University and credits on an award-winning titles. At Vertpaint, they bring deep technical skill and creative precision to every system they touch—crafting responsive, intuitive gameplay that consistently raises the bar for player experience.
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Chico Spans
Chico brings a lifelong passion for creativity to everything he touches. At Vertpaint, he stands out as a versatile 3D artist with a sharp eye for detail and a deep love for visual storytelling. Whether he’s building assets, shaping environments, or fine-tuning visual polish, Chico consistently delivers work that elevates our projects and turns heads.
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Francesco Artusato
Francesco is our vehicle concept specialist, bringing both creativity and technical skill to every design. He has a superb eye for blending striking visuals with practical functionality, turning ideas into high-quality, innovative concepts. His work consistently pushes boundaries while keeping form and function perfectly in balance.
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Hannah Bryant
Hannah is our Account Director, she expertly oversees and nurtures client relationships to ensure long-term growth and profitability across our comany. With a strategic mindset and a sharp eye for opportunity, she drives success by developing and executing tailored strategies that meet client needs and expectations. Hannah is a trusted partner to both clients and internal teams, seamlessly aligning visions, executions and results. Her strategies ensure sustainable success.
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James Smith
James is an exceptional Hard Surface Artist at Vertpaint, combining technical precision with artistic flair. With deep expertise in high- and low-poly modeling, UV mapping, and PBR texturing, he consistently delivers stunning, production-ready assets.
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Javid Shukurlu
As a dedicated 3D Weapons Artist at Vertpaint, Javid consistently produces high-quality, production-ready assets that balance creative vision with technical accuracy. His expertise in form, function, and realism ensures each model meets the highest standards.
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Javier Oquendo
Javier serves as a 3D Hard Surface Artist at Vertpaint, with a focus on vehicle design and real-time asset development for Unreal Engine 5. With advanced proficiency in Blender and a deep understanding of hard surface modeling, he consistently delivers high-quality, production-ready models that align with both creative direction and technical requirements.
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Makhosethu Sibanda
Makhosethu is a 3D Character Artist who brings realistic characters to life with detail and personality. From sculpt to final texture, his work blends strong anatomy, expressive design, and technical polish to create unbelievable memorable characters.

Nagaraju
Raj has been in the industry for over 15 years, working on films, TV, and advertising projects with major studios such as ILM, MPC, DNEG, and others. He specializes in creature animation, driven by a fascination with bringing the unreal to life and making it believable. His expertise extends to developing nuanced performances, combining technical precision with a strong sense of character and storytelling.
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Petar Cakic
Artist with 2 years of experience as a Lead Character Artist in the games industry. Focusing on realistic game characters and tech that brings them to life.
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Philipp Russo
Philipp supports in developing revolutionary new foliage pipelines. With his primary focus on high-end vegetation using Photometric Stereo scans, photogrammetry, and streamlined in-engine workflows for Unreal Engine 5.
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Ranjit Ghosh
With over 8 years of experience in film and especially game pipelines, Ranjit is an exceptional Senior Character Artist known for delivering high-quality characters and streamlining production workflows.
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Sean Davies
As our Chief Productions Officer, Sean keeps the backbone of our outsourcing team strong. He makes sure projects move smoothly from start to finish, streamlining processes and keeping everyone on the same page. Sean’s practical, solutions driven approach helps us stay efficient every day while still focusing on long term growth. Sean ensures the highest quality throughout all of our work and motivates our staff to unlock their full potential.
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Seth Cutler
Seth is a designer and audio developer who shapes both the look and sound of interactive experiences. He designs engaging systems while creating immersive audio that brings gameplay to life, bridging the gap between creative vision of a game and technical execution. Audio is severely important and Seth nails it each time!
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Tobiasz Wisniewski
Tobiasz is a 3D artist who crafts both cinematic and optimised models for many of Vertpaint's projects. Also has a Game Arts and Design degree from the University of Plymouth.
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Vinicius Villela
TBA
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Gabe Rodrigues
Gabe is a passionate web developer who creates unique websites across web3 and web2 world. With a degree in Systems Analysis and Development, he specializes in building fully responsive and interactive websites using platforms like Webflow for over 4 years.
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Oleg Koreyba
As a character artist at Vertpaint, Oleg Koreyba focuses on the fine details that define realism. From creating the heroine’s highly detailed hands for HUD close-ups to developing PBR textures, veins, and real-time card-based hair and fur for Gretchen, he combines scan data with sculpting and technical expertise. His work helps set the standard for the studio’s characters.

Cindy Contato
As Engraver Artist at Vertpaint, Cindy focuses on creating detailed ornaments, translating complex concepts into refined engravings that add depth to the overall narrative. Her work supports the team by developing design ideas and turning them into precise and distinctive sculptural elements, adding greater detail and distinction to each weapon in this fascinating world.

Eliza Preston
Eliza Preston is part of the engineering team here at Vertpaint, where she bridges creative vision and technical implementation to deliver engaging player experiences. She works closely with the team to bring their visions to life- whether it's player interactions, AI behaviour or game logic, it's all about building the tech that makes games feel good, and play even better.

Saif Munwar
At Vertpaint, Saif bridges gameplay and animation. He builds efficient UE5 logic to create responsive animation systems across diverse projects. Moving seamlessly between prototyping and final polish, he implements designers’ visions while translating the technical language of programmers, ensuring a smooth and efficient production pipeline.

Joe Neville
Joe is our Principal Hard Surface Artist, with over a decade in AAA game development, specialising in the design and creation of production ready aerospace vehicles, hard surface environments and props. Proficient in multiple modelling packages and game engines, he brings versatility and professionalism to ensure deliveries of the highest standards.

Ioannis Stamatelis
As a Junior Environment Artist at Vertpaint Studios, Ioannis Stamatelis creates immersive, optimized 3D environments, collaborating closely with senior artists and level designers. With a keen eye for detail, he crafts spaces where players don’t just play, they belong.

Ankita Dutta
As a member of the environment art team, Ankita's responsibilities are to prepare asset kits, assist the team leads with photogrammetry asset baking, and meshing the environment in the game level. Ankita has a beautiful eye for detail and provides any environment with life.

Lukas K
Lukas is a digital sculptor specializing in high-end characters and creatures for VFX, games, and collectibles. He is best known as the lead sculptor of Vhagar, the colossal dragon from the Golden Globe–winning series House of the Dragon. At Vertpaint, he applies his deep expertise in anatomy and organic modeling to bring complex creature designs to life.
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Oleksii Shcherbak
Oleksii is our incredible concept artist. Every visual concept you see from us begins with his hand drawn artwork, bringing our ideas to life with detail, personality and creativity. His strong sense of style helps shape the look and feel of every project we take on. Whether it’s early sketches or final polished concepts, Oleksii’s work sets the foundation for our entire creative direction. His artwork is truly something to be admired.
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Lukasz Wisniewski
At Vertpaint, Lukasz is what we call our wizard or what others might call ‘the IT guy.’ He makes sure our team never runs into tech troubles, keeping everything running reliably behind the scenes. From quick fixes to larger systems work, Lukasz handles it all with efficiency. His problem solving skills and steady support keep our studio moving without interruption.

Leah Houston
Leah supports the heart of Vertpaint’s operations, balancing administrative precision with marketing creativity. She keeps schedules tight, helping keep the community engaged, documents meticulously organised and the studio running smoothly. With a proactive approach and strong attention to detail, Leah ensures nothing falls through the cracks. Her adaptable skill set makes her an essential link between day-to-day management and long-term studio goals.

Xuechi li
Xuechi is a game programmer with broad engine experience, including Unreal 3, 4, and 5, Unity, and proprietary engines. She has delivered titles cross Console, PC, Nintendo Switch, VR and Mobile, contributing to AAA productions and a BAFTA-winning project with strong technical ownership and cross-disciplinary collaboration skills.
